Live cinema coding with Tidal Cycles, Processing and Unreal Engine: A Workshop with CNDSD by Malitzin Cortés and Iván Abreu
Tuesday, July 18th | 6–9pm
McMaster University’s Networked Imagination Laboratory (the NIL) located in Togo Salmon Hall (McMaster University, 1200 Main Street West, Hamilton, ON)
In this 3-hour in-person workshop, participants will learn the technical workflow of live immersive coding. Previous knowledge and some experience with Tidal Cycles is an asset.
View the recorded workshop below:
Workshop Requirements:
- Computer/laptop with Tidal Cycles (supercollider), Processing and Unreal Engine installed
- Headphones
Registration details:
This workshop is free to attend, but spots are limited! This workshop has 14 available spots. To register please email Kristina at info@factorymediacentre.ca. Registrants will receive an email confirmation after registering with more instructions.
About the Workshop:
The workshop will explore live cinema coding as a performative practice that uses live coding to sequence cinematographic shots, transform a 3D scene, animate actors, control light, process videos, etc.
Artists may use the patterns of the Tidal software to create audio/visual synthesis and sound visualization by transforming musical patterns into visual patterns.
The objective of the workshop is to explore the instructor’s artistic practice and technological workflow. The artists will share how they make choices of “what” patterns to transform and “how” they make those decisions through listening and responding to musical compositions. The artists will also cover more complex processes including abstracting custom Haskell programming functions within Tidal Cycles and converting them to OSC addresses for redirection and flexible visual consequence in Processing, Unreal Engine or DMX stage lighting.
For the workshop it is necessary to have Tidal Cycles (supercollider), Processing, and Unreal Engine already installed.
Tidal Cycles (https://tidalcycles.org/)
Processing (https://processing.org/download )
Unreal Engine (https://www.unrealengine.com/en-US/download)
About the Instructors
Malitzin Cortés (CNDSD) is a musician, speculative architect, and creative technologist. As an artist, she investigates the forms in which the sound, the architecture, the technology and the science hold the ability to be great diffusers of discoveries and devices of self-reflection that can unleash speculative worlds. Through live coding processes, experimental sound, CGI, game software, installation, virtual reality and enhancement and performance, I seek to merge the physical and the digital through new models of social interaction and politics capable of providing new forms of relationship from utopia and the fiction in this constant state of crisis and also of hope. She is a professor and researcher at the Universidad CENTRO | Design, Film and Television in the field of creative code and in the CMMAS in the field of algorithmic music composition and live coding.
Iván Abreu (Havana,1967, naturalized Mexican citizen), artist and creative technologist who works and lives in Mexico city. He explores the veracity and instrumental capacity of science and technology in art contexts, and the possible poetic and/or political value of the findings that emerge from these crossings, as a consequence through processes like visualization, interaction design, industrial design , software and web development, engineering and electronics, expanding the possibilities of digital media, photography, sound art, video, sculpture, and architectural and urban installation. His work is included in public and private collections as FEMSA, CINTAS Foundation, Museo Extremeño e Iberoamericano de Arte Contemporáneo. He has received grants like The Prix Ars Electronica (Linz, Austria); the CINTAS Foundation Award in Visual Arts, the National System of Art Creators of FONCA (2012–2014), 2011–2012 and 2021 -2024.
About our Partner
The Networked Imagination Laboratory (NIL) at McMaster University is a globally unique research space dedicated to live coding, network music, data sonification, games and game audio, and virtual reality. Researchers working with the Networked Imagination Laboratory create audiovisual performances, works of media art, video games, and software platforms for network music and live coding. https://nil.mcmaster.ca/index.html